I need more Hunt: Showdown in my life
There’s something important about Hunt: Showdown, it’s different. It’s different than any other multiplayer game I’ve played before. If there are more like it don’t call me out on that shit, I don’t know everything. Hell in fact, I don’t know very much. Anyway, it’s different to me, dammit. I recently had the opportunity to spend some time with Hunt: Showdown on the XBox One and let me say that it may very well be my new favorite multiplayer experience of this generation. When it released into early access onto Steam I thought, “Fuck I hope that comes to consoles.” Well lookie here, on consoles.
The Crytek engine works and looks great during my time with the game, and it ran with no problems with me on a first generation XBox One. I was kind of impressed with how well the game ran, I got no lag and I figured shit would be garbled up for a game this early into its “early access” release on a Xbox Free Play Days weekend. I did have trouble finding a partner sometimes however, but I think it’s because nobody wanted to play with me because I was a level 1 peon, but damn you gotta start somewhere.
I’ll be delighted (yeah, fuckin delighted) to play more Hunt: Showdown, I’m just gonna give it a little time to build a player base and really start it’s life as a games service, or whatever the fuck they’re called now.
Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format.
First off you have to purchase a hunter so you’ll have a couple to choose as your defalut. Every hunter has their own unique attributes and as you survive matches with each hunter they will level up, but if they die, that hunter is gone for good.