Borderlands 3 Review

Borderlands 3 Review
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Like most triple A titles nowadays in this Orwellian dystopia that we live in, Borderlands 3 had its fair share of controversy surrounding its release. First of all, you had rumors that Randy Pitchford had hauled off and slapped the voice actor for Claptrap, then you had the Epic Store exclusivity, then everybody flipped shit because Randy Pitchford said there would be no microtransactions even though though there will be and so on and so forth. I’m waiting for video game scandals to go full on ID Discovery and include murder for hire and high dollar hookers and the whole nine yards

Let me start of by saying that Borderlands is…well, more Borderlands, and that’s not a bad thing. I would say it’s a better Borderlands, but for me it’s hard to definitively say that the third installment is better than the second, and that’s simply because of the clearly inferior story of Borderlands 3. Let me just go ahead and get this gripe out of the way, Tyreen and Troy, the leaders of the Children of the Vault and antagonists of Borderlands 3 are almost the most annoying characters I’ve ever seen.

Almost…

Much of what Borderlands has always done well has reached its pinnacle here. The series’ comic book aesthetic has never looked better. In fact, on PC, with the settings cranked as high as my Predator Helios 300 could handle, this game looks jaw-droppingly good. The lines are finally crisp enough. The art is finally detailed enough. This is the first game in the series that you might actually mistake for a comic book panel (and a great photo mode ensures that you’ll be able to capture the best moments for posterity, from a more cinematic third-person perspective).

The level of humor that the series is known for returns, and does fairly well but doesn’t seem to hit the high points that the previous entries in the series do, although some of my favorite moments in the game came from the hilarious one liners that enemies spout out as they die like “My famous chili recipe dies with me!”

Fucking idiots…

The biggest additions to gameplay in my opinion are the new movement mechanics. You can now slide and climb on top of or over obstacles which makes mobility in Borderlands 3 feel more like a modern FPS like Black Ops. This can make a huge different in firefights, as it offers many new opportunities to get the fuck outta dodge.

After putting more than 40 hours into my Beastmaster and finishing the recent Bloody Harvest Halloween event, I have to say that I can’t wait for more Borderlands 3. I’m not gonna lie, I am a bit partial to the series, but the third installment is the next gen addition to the series worthy of the title, albeit somewhat marred by the cringeworthy writing when it comes to the main villains.

Combat in Borderlands 3 is the best the series has ever delivered. In part, this is due to Gearbox’s excellent decision to allow players to replace their grenade slot with a second action ability. So, as Zane the Operative, I could summon a drone and sic it on an enemy, then hide behind the safety of an energy shield, laying down suppressive fire all the while. Or, I could create a double of myself, call up the drone, and stay out of combat entirely. Each of these abilities has its own skill tree and, as the game progressed, I unlocked new skills that tweaked each ability in interesting ways. Eventually, switching places with my body double would create an explosion AND regenerate my shield. Borderlands 3 is the most impressively deep RPG that Gearbox has created yet, and the combat soars as a result of the increased specificity.

After putting more than 40 hours into my Beastmaster and finishing the recent Bloody Harvest Halloween event, I have to say that I can’t wait for more Borderlands 3. I’m not gonna lie, I am a bit partial to the series, but the third installment is the next gen addition to the series worthy of the title, albeit somewhat marred by the cringeworthy writing when it comes to the main villains.

I Give it a...
  • Borderlands 3
4

Summary

Borderlands brings all of lootin’, skag-shootin’ action that you know and love from the series and modernizes the movement system as well as stuffing a billion guns into the game.

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Justin Reeves

I've been gaming for 30 years and even attended Full Sail University's Game Design program. Cut to...dumpster divin' for Captain's Wafers cause gawt dammit I've got the good soup.

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